AI Insights · Timothy · July 2021
Top 5 iOS Racing Games in Switzerland: Q2 2021 Performance
Explore the performance trends of the top 5 racing games on the iOS platform in Switzerland during Q2 2021, including weekly downloads, revenue, and active users.
The second quarter of 2021 saw notable trends in the performance of the top 5 racing games on the iOS platform in Switzerland. Here, we break down the weekly downloads, revenue, and active user statistics for these games, based on data from Sensor Tower.
CSR 2 - Realistic Drag Racing
CSR 2 - Realistic Drag Racing experienced fluctuations in its weekly revenue, peaking at around $16.5K in mid-May before declining to approximately $5.4K by the end of June. Weekly downloads started at about 629 and saw a significant drop to around 320 in early June, stabilizing at approximately 441 by the end of the quarter. Active users showed a slight decline from 15.7K at the end of March to about 13K by the end of June.
Mario Kart Tour
Mario Kart Tour showed a steady revenue stream, starting at around $9.3K and peaking at $12.6K in mid-April, then tapering off to approximately $9.2K by the end of June. Downloads began at 2K and saw a gradual decrease, ending at around 1.1K. Active users for Mario Kart Tour decreased from about 21.9K at the end of March to roughly 16.8K by the end of June.
Real Racing 3
Real Racing 3 had variable weekly revenue, peaking at approximately $7.6K in mid-May but falling to around $1.9K by mid-June before ending the quarter at about $3.7K. Weekly downloads saw a notable increase from 293 at the end of March to 679 by the end of June. Active users exhibited a similar trend, rising from 2.9K in late March to about 3.7K by the end of June.
Need for Speed No Limits
Need for Speed No Limits saw a peak in weekly revenue at around $4.6K in late May, followed by a decline to approximately $2.6K by the end of June. Downloads fluctuated, starting at 475 and peaking at 805 in mid-June, then dropping to 295 by the end of the quarter. Active users increased from 1.9K at the end of March to around 2.7K by mid-June, before declining to about 1.8K by the end of June.
Asphalt 8: Airborne
Asphalt 8: Airborne's weekly revenue varied, peaking at around $2.3K by the end of June after starting at $1.4K at the end of March. Downloads showed a significant spike to 572 in mid-April, ending at approximately 307 by the end of the quarter. Active users saw a minor increase from 935 in late March to about 879 by the end of June.
For more in-depth insights and detailed data, visit Sensor Tower.